Quantcast
Channel: Answers by "thinkyhead_"
Browsing all 10 articles
Browse latest View live

Answer by thinkyhead_

In the Player Settings for iOS under "Other Settings" there's a checkbox labeled "Override iPod Music" that you can turn off.

View Article



Answer by thinkyhead_

I just built a looping 2D/3D world recently, and I considered using a scheme like you describe with the inside of a cylinder, but I dropped that approach; it's too messy and involves too much...

View Article

Answer by thinkyhead_

All my `GUITexture` and `GUIText` elements are built and positioned around a 1024 x 768 display and they are intended to scale in proportion to the screen rather than to stay at the same size across...

View Article

Answer by thinkyhead_

I've just encountered this in my game and it turned out that there are two colliders on one of the objects involved. (Wouldn't it be nice if colliders could be on their own layers instead of always on...

View Article

Answer by thinkyhead_

**Pause the game when it resumes instead.** On iOS I noticed this behavior, and I was going to patch my game, but then I noticed that when going to background an iOS app immediately pauses anyway. The...

View Article


Answer by thinkyhead_

In the Player Settings for iOS under "Other Settings" there's a checkbox labeled "Override iPod Music" that you can turn off.

View Article

Answer by thinkyhead_

I just built a looping 2D/3D world recently, and I considered using a scheme like you describe with the inside of a cylinder, but I dropped that approach; it's too messy and involves too much...

View Article

Answer by thinkyhead_

All my `GUITexture` and `GUIText` elements are built and positioned around a 1024 x 768 display and they are intended to scale in proportion to the screen rather than to stay at the same size across...

View Article


Answer by thinkyhead_

I've just encountered this in my game and it turned out that there are two colliders on one of the objects involved. (Wouldn't it be nice if colliders could be on their own layers instead of always on...

View Article


Answer by thinkyhead_

**Pause the game when it resumes instead.** On iOS I noticed this behavior, and I was going to patch my game, but then I noticed that when going to background an iOS app immediately pauses anyway. The...

View Article
Browsing all 10 articles
Browse latest View live




Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>
<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596344.js" async> </script>